Comments on: The Rise and Fall of XMB /2011/the-rise-and-fall-of-xmb/ The Cocoia Blog is the website of Sebastiaan de With, a Dutch Icon and Interface designer. Thu, 24 Mar 2011 08:54:26 +0000 hourly 1 https://wordpress.org/?v=5.6.10 By: Hamranhansenhansen /2011/the-rise-and-fall-of-xmb/comment-page-1/#comment-207280 Thu, 24 Mar 2011 08:54:26 +0000 /?p=2132#comment-207280 It seems like everyone but Apple is stuck in the 20th century, trying to cater to nerds, who now only make up a tiny minority of the tech user base. I thought Mac OS X was too nerdy at first, but then it turned out to be the development platform for iOS (including music and movie development) and then it all made sense. Other manufacturers are still making stuff that is more complicated than Mac OS X, let alone even beginning to match the simplicity of iOS. Honeycomb might as well be a Rubik’s Cube. Who wants to use that? Sergey Brin?

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By: Sony’s new user interface | Occasionally Useful /2011/the-rise-and-fall-of-xmb/comment-page-1/#comment-207279 Wed, 23 Mar 2011 10:01:27 +0000 /?p=2132#comment-207279 […] Sony’s new user interface for its NGP handheld looks like a car-crash. The old XMB was clear, simple and easy to navigate. […]

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By: Johnno /2011/the-rise-and-fall-of-xmb/comment-page-1/#comment-207240 Tue, 01 Mar 2011 18:23:02 +0000 /?p=2132#comment-207240 I muhc prefer the XMB. Never had any issues. It was intuitive and easy. Love it on PSP and on PS3. Even the new Xbox interface is basically a colourful copy of Sony’s XMB compared to the mess it was with the blades.

I’m more for the minimilistic elegance of the XMB. Though I understand that they will want to make a touch interface, and the XMB won’t wor with touch. That said, their current mock-up looks terrible. Surely they can design it better with better aesthetics. Or why not allow users to customize their interface? They can probably have the touch bubble interface as the default but allow users to switch to a dpad controlled XMB if they choose.

Apple’s and Nintendo’s interface looks great on iPhone/Pad and 3DS. NGP’s simply doesn’t. The circle bubble things just look amateurish and the colour scheme is ghastly. I’m sure this is just a mock up they tossed together, but man is it ugly! If they’re going to imitate their competitors, then at least imitate them correctly. Use blocks instead of circles. It’s easier to organize and matches your machine. Choose a more monochromatic colour scheme for your background, interface and icons. I dearly hope this changes a lot for the better when we see it again, either at GDC or at E3.

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By: Nick /2011/the-rise-and-fall-of-xmb/comment-page-1/#comment-207218 Tue, 01 Mar 2011 02:13:38 +0000 /?p=2132#comment-207218 Sony just don’t have a clue. As far as I can see they operate either in reaction to competitors or out of misguided attempts to drive technology adoption. The PS3’s XMB looks elegant, but the PS3 in general is a user-unfriendly nightmare.

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By: Sony’s new user interface « Occasionally Useful /2011/the-rise-and-fall-of-xmb/comment-page-1/#comment-207189 Wed, 23 Feb 2011 10:47:47 +0000 /?p=2132#comment-207189 […] January 31, 2011 | Author: Mike | Filed under: News | Tags: ngp, sony, xmb | Leave a comment » Sony’s new user interface for its NGP handheld looks like a car-crash. The old XMB was clear, simple and easy to […]

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